Saturday 8 February 2020

Hardwar remake - Giving a game the rebirth it deserves



The original starter moth - the humble Silver Y

I think I was 13 years old when I picked up a cheap looking PC game from a bargain bin in a One Price store. It cost me R30, which is about $2. It seemed to have graphics similar to that of Wipeout, slightly futuristic/glitchy/angled glyphs all over it.

After installing it, I launched my moth(spaceship) and suddenly saw a HUGE open space I could fly in with buildings sticking out of the mist.

I'd never played a space game before, so this was overwhelming! I flew around and saw other ships passing me. I found a tunnel of sorts and tried to fly through it, but promptly crashed, since I couldn't really handle the controls.

I reoriented and flew down the tunnel and got to a new open area with a strange bridge shaped rock with a railway track going through it. I found that I could shoot lasers and started firing at a random spaceship, not too far away.
30 seconds later a black screen appeared with the words "Game Over".

Well, that sucked...



Little did I know of the depths of addiction this game would cause me, that I would join it's online community later when internet became a thing in South Africa, and that I would witness various attempts at rebuilding this great game, that really deserved way more sales than it got.



This is me, 10 years after my last contact with that community, now a coder during the day...  I happened on a Unreal Engine tutorial on YouTube, which made me realise that "I know Kung Fu"  -- I could understand it and the code behind it, I had become the solution to a Hardwar remake.


Anyway, here's some screenshots of my progress so far... mostly just modelling stuff, not much done on the scripting side yet, but it's great to see progress.

Crater rocks of Alpha Crater.

Ah, my favourite moth, the cheapest too - the Silver Y.

Another angle of the Silver Y, now with solar panels.

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