Wednesday, 23 December 2020

Preview: New beginner ship - Gypsy

 I've been drawing ships a little, taking inspiration from loads of designs on Pinterest.

It's been a while coming, but I've finally finished modeling the new starter ship.
There's still a bit to be done to replace our current Silver Y, but I just wanted to show off some progress here.







Wednesday, 26 February 2020

Hardwar remake -- New Silver-Y texture

I was playing around with blender UV mapping and decided to quickly make a texture for the moth.
I'd been a bit tired of fixing bugs in the game and needed a bit of a creative outflow.

Took me about 2 hours to do, here it is:








Hardwar remake -- flight and buildings videos

It's been a while since I posted, so this is a quick post with some video footage, as pictures speak a 1000 words and video 10000 more.


Here's me flying around the rough buildings I placed in my test crater.





This is me testing out the initial airlock system to see if I can enter the badly textured building I added:


Saturday, 8 February 2020

Hardwar remake -- Lightwells and Alpha crater


Just an update: Here's my attempt(still needs a lot of texturing work) at remaking Alpha crater.

Hardwar has a game mode where you only play in the Alpha crater. That must mean that Alpha has all the stores you need for survival. So I'm prototyping everything in Alpha for now, once I can get it all to work here, I can branch out to other craters. 









Hardwar remake -- Creating buildings

Just a quick update on the progress.

I've started making buildings and thinking through a modular way to make as many types of hangars with just a few basic parts. Here's some screenshots:







Devlog 8: AI and Radar explanation.